Seyed Rahim

Seyed Rahim Hashemi Karouie

Art Researcher & Game Designer

An Article about Storytelling in Videogames

In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. A case is first made for the presence of narrative in video games and its growth of importance as a central component in game design. An in-depth analysis ensues focusing on how games tell stories, guided by the criteria of linearity/nonlinearity, interactivity and randomness. Light is shed upon the fundamental architectures through which stories are told as well as the essential boundaries posed by the close link between narrative and game AI.

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Machinima, Language And Meaning

This article has studies a new way of artistic expression that is developed around the art of gaming؛ machinima. Regardless of the impact of video games on society, the way audiences’ look to these kinds of games and the effort to create a new experience led to a specific style of audiovisual production, which now we known as  machinima. But the question is raised that machinima how and on what basis and with which one is created and basically this concept is art or not?

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This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinima is the “art of making animated movies in a 3D virtual environment in real time” (Marino, 2004, p. 2). More simply, it means making films from video games. Studying this new hybrid form, this communication seeks to investigate the present and the future of these practices, which aspire to become a medium itself. After the exploration of the characteristics of this new technology, I will investigate its consequences on the video game industry, demonstrating how video games are used in new ways, i.e. not as a playing hobby but as a technology for producing audio-visual art, animated films to be more exact.

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THE GAMES INDUSTRY’S SHIFT TO DEEP DATA

When it comes to collecting customer data, the games industry is in a unique and enviable position. Unlike other sectors where customer data is often incomplete, games makers and marketers can access a wealth of live data about every single one of their players. But it wasn’t always so. Games used to be sold almost […]

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ABOUT ME

My name is Seyed Rahim Hashemi Karouie, born in Babol, Mazandaran province, Master of art research and Graduated animation and games in Education organization of Howzeh Honari, activist in game and animation art-indusrty. I am currently the Deputy Director of the Game and Entertainment Center of Seraj Organization and production supervisor of this center products. At the same time, I am Advisor of Passive defence organization, Founder of Bazinegar website, Co-Founder & Art Consultant of the Bazibaan Specialized magazine, and Co-Founder & art expert of Digital Games Content Level Up Lab.

In 2021 December, I became the director of the game department at the Manadian Media (Cultural and Artistic foundation), and in 2022 I founded the Full Moon Games studio in Montreal, Canada.

I am also doing research about the video games in artistic approach. Narrative, myths, art games & so on is my studies’ field.

  • Date of birth
    MAY 2th 1985
  • Languages
    Persian, English, Arabic
  • Hobbies
    Gaming, Swimming, Nature
  • Website
    www.RahimHashemi.ir

You can hire me part time in any ways: online, on phone, and face to face 🙂

My MBTI Character recognition Hire me Download Resume


What Can I do

َArt Consaultant

Art Consulting

Game Design

Game Design, Storytelling and Characterization

Game Study

Research in games and new arts

Graphic

Basics of visual literacy and framing


TESTIMONIALS

A young, motivated, professional, ethical, frank, and intelligent friend. I rarely saw anyone as passionate about professional game development and content in digital games as Rahim Hashemi, and in this area spent his life researching, producing, and supporting …

Sadeq Jebelli [Entrepreneur & Founder of Gamejobs]

A calm person, introverted and focused on the subject that has involved his mind …

 

Morteza Jamshidi [Game Studies Researcher]

Accommodable friend, like-minded, helping to improve the game …

Keyvan MalekMohamedi [Game designer & CEO at Gunay studio]

EXPERIENCE

Founder  – Full Moon Games

2021 to present

Executive Producer- Lucretius Metaverse

2021 to present

Deputy Maneger – Monadian Media

2020 to present

Deputy Manager – Seraj Game

2014 to 2020

Production Supervisor – Seraj Game

2013-2014

      • Start a game studies section & translate or edited articles and books.
      • Successfully manage developing about 50 video games in 4 years.
      • Hard team working with a few men under pressure.
      • Directed 4 sections in this center to cooperate with each other.
Animator – Avin Resaneh Film

2013

  • Lead a face animate group to ended about 400 min face animation in 4 month.
  • Increase the time of totall face animate project about 50%.
  • Carefully set the structure of input & output that did not take place a problem, ever once.
Production Manager – Igloo Games Studio

2012-2013

  • Manage about 20 peoples in this project.
  • Work hard despite a low salary.
  • Managing with Agile method.
Animator & Graphic – My Own Work

2011-2013

Animation Reviewer – Supervisory Council for IRIB

2012

  • Reviewing animation cartoons in Islamic republic of iran’s broadcasting televosion

EDUCATION

Islamic Azad University,South Tehran

2017-2019

Master of Arts – MA, Art/Art Studies, General, Student

Institute of Howzeh honari

2010-2012

Animation and Games workshop.

Univesity of Mohaghegh Ardebili

2005-2010

Bachelore of Plant pathology.


CERTIFICATES

Refree of FasleVasl Event/Tehran/September 2018

This event held with 150 participant in 30 teams and competed in 3 days. At last 3 teams did win.

Event Website

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Mentor of Otello Startup event/Tehran/July 2018

In this event, people who interested in producing the digital productions and running startups in teams of at least 2 people compete together.

Event Link

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DGRC Conference/Tehran/2017

This conference is held by Civilica Sponsoring and articles and will be indexed in CIVILICA.

Download Certificate

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The selection board of Ammar festival/Tehran/ 2017

The festival will focus on issues of “independence and anti-Semitism”, “Islamic Awakening”, “regional developments and the Palestinian issue”, “nuclear technology”, “Islamic revolution and sacred defense”, “Islamic life style”, “adaptation games”, ” Resistance Economics “and” Sediction 88 “.

Festival Website


SKILLS

Art Consaulting
100%

Project Managing
80%

Writing
70%

Resaerch
80%

Team Working
80%

Photoshop
90%

PORTFOLIO

  • All
  • Animation
  • Arm & Logo
  • Book & Magazines
  • Brochure
  • Games
  • Poster
  • Games Gallery
    Games Gallery
  • Animation Videos
    Animation Videos
  • Poster Gallery
    Poster Gallery
  • Brochure Gallery
    Brochure Gallery
  • Arm & Logo Gallery
    Arm & Logo Gallery
  • Books & Magazines
    Books & Magazines

Contact me 🙂

If you want to contact me you can use these Communication ways 🙂


  • Tellphone
    0098935...1

  • Email
    info@RahimHashemi.ir

  • Email
    RahimHashemi64@gmail.com

  • Adress
    NO. 12, Keyvan alley, Babataher street, Fatemi boulevard, Tehran, Iran

  • fax
    ....

    Your Name*

    Your Email*

    Subject

    Your Message

    درباره من

    من سید رحیم هاشمی کروئی متولد شهرستان بابل استان مازندران، فوق لیسانس پژوهش هنر و دانش آموخته انیمیشن و گیم سازمان آموزش حوزه هنری، فعال در هنر – صنعت گیم و انیمیشن هستم. در حال حاضر معاونت نظارت و اجرایی مرکز بازی و سرگرمی سازمان فضای مجازی سراج و ناظر تولید محصولات این مرکز هستم. همزمان مشاور بخش تولید گیم سازمان پدافند غیرعامل، بنیانگذار سایت بازی‌نگار، هم‌بنیانگذار و مشاور هنری مجله تخصصی بازی‌بان، هم‌بنیانگذار و کارشناس هنری آزمایشگاه ارتقای محتوای بازی‌های دیجیتال (Digital Games Content Level Up Lab) نیز هستم.

    من در سال 1400 به عنوان مدیر بخش گیم در موسسه فرهنگی و هنری منادیان مشغول شدم و در سال 2022 میلادی (زمستان 1400) استودیوی Full Moon Games را در مونترال کانادا تاسیس کردم.


    • تاریخ تولد
      12 اردیبهشت 1364

    • زبان
      فارسی, انگلیسی, عربی

    • سرگرمی
      گیم، شنا، طبیعت

    • وبسایت
      www.RahimHashemi.ir

    من امکان دارم تا مشاوره تلفنی و حضوری داشته باشم 🙂

    تست شخصیت‌شناسی
    دانلود رزومه استخدام من


    تخصص های من


    مشاور هنری

    مشاوره هنری


    گیم دیزاین

    طراحی داستان و روایت و شخصیت‎پردازی


    پژوهش

    پژوهش در بازی و هنرهای نو


    گرافیک

    مبانی سواد بصری و قاب‌بندی



    نظرات مشتریان

    A young, motivated, professional, ethical, frank, and intelligent friend. I rarely saw anyone as passionate about professional game development and content in digital games as Rahim Hashemi, and in this area spent his life researching, producing, and supporting …

    Sadeq Jebelli [Entrepreneur & Founder of Gamejobs]

    A calm person, introverted and focused on the subject that has involved his mind …

     

    Morteza Jamshidi [Game Studies Researcher]

    Accommodable friend, like-minded, helping to improve the game …

    Keyvan MalekMohamedi [Game designer & CEO at Gunay studio]